Updates Archive

Darkness Revealed is Pixel Cows' current project. It is a 2D pixel art platformer focused on storytelling and immersion. For the past year we've been publishing detailed updates on Darkness Revealed's development process and in this page you'll be able to quickly access all of it.

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Update 1 - The beggining!
Update 2 - Deadly traps!
Update 3 - Levels that break, roll and thrust
Update 4 - This isn't SeaWorld
Update 5 - Hook away!
Update 6 - The last tidbits
Update 7 - Let there be light (and free games)!
Update 8 - 2D sprites, 3D lights!
Update 9 - How we build levels at Pixel Cows (Part 1)
Update 10 - How we build levels at Pixel Cows (Part 2)
Update 11 - Creating the concept art of Last Dive's world (Part 1)
Update 12 - Creating the concept art of Last Dive's world (Part 2)
Update 13 - Creating an art kit
Update 14 - What makes an art kit?
Update 15 - A design approach for creating a level's art (Part 1)
Update 16 - A design approach for creating a level's art (Part 2)
Update 17 - Designing aspects of an environment's mood (Part 1)
Update 18 - Designing aspects of an environment's mood (Part 2)
Update 19 - Shaping act 1's last areas
Update 20 - A grand entrance!
Update 21 - A much needed change
Update 22 - A hero arrises!
Update 23 - Designing our first boss (Part 1)
Update 24 - Designing our first boss (Part 2)
Update 25 - Bossing from another angle! (Part 1)
Update 26 - Bossing from another angle! (Part 2)
Update 27 - Updating our HUD!
Update 28 - Storytelling elements
Update 29 - Tutorial UI
Update 30 - A first menu!
Update 31 - Title screen (Part 1)
Update 32 - Title screen (Part 2)
Update 33 - Main menu (Part 1)
Update 34 - Main menu (Part 2)
Update 35 - The sounds of the ocean
Update 36 - Perfecting a sound effect
Update 37 - How to create effective videogame audio (Part 1)
Update 38 - How to create effective videogame audio (Part 2)
Update 39 - An emotional bond with games
Update 40 - Awesome game interfaces are all about magic and mystery
Update 41 - The different roles of animation!
Update 42 - How to build a character's personality through animations
Update 43 - Darkness Revealed!
Update 44 - Creating Darkness Revealed's logo
Update 45 - What Darkness Revealed should look like
Update 46 - Creating a working tutorial
Update 47 - The only 5 enemies you need to make your game fun! (Part 1)
Update 48 - The only 5 enemies you need to make your game fun! (Part 2)

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