Update 1 - The beggining!
Update 2 - Deadly traps!
Update 3 - Levels that break, roll and thrust
Update 4 - This isn't SeaWorld
Update 5 - Hook away!
Update 6 - The last tidbits
Update 7 - Let there be light (and free games)!
Update 8 - 2D sprites, 3D lights!
Update 9 - How we build levels at Pixel Cows (Part 1)
Update 10 - How we build levels at Pixel Cows (Part 2)
Update 11 - Creating the concept art of Last Dive's world (Part 1)
Update 12 - Creating the concept art of Last Dive's world (Part 2)
Update 13 - Creating an art kit
Update 14 - What makes an art kit?
Update 15 - A design approach for creating a level's art (Part 1)
Update 16 - A design approach for creating a level's art (Part 2)
Update 17 - Designing aspects of an environment's mood (Part 1)
Update 18 - Designing aspects of an environment's mood (Part 2)
Update 19 - Shaping act 1's last areas
Update 20 - A grand entrance!
Update 21 - A much needed change
Update 22 - A hero arrises!
Update 23 - Designing our first boss (Part 1)
Update 24 - Designing our first boss (Part 2)
Update 25 - Bossing from another angle! (Part 1)
Update 26 - Bossing from another angle! (Part 2)
Update 27 - Updating our HUD!
Update 28 - Storytelling elements
Update 29 - Tutorial UI
Update 30 - A first menu!
Update 31 - Title screen (Part 1)
Update 32 - Title screen (Part 2)
Update 33 - Main menu (Part 1)
Update 34 - Main menu (Part 2)
Update 35 - The sounds of the ocean
Update 36 - Perfecting a sound effect
Update 37 - How to create effective videogame audio (Part 1)
Update 38 - How to create effective videogame audio (Part 2)
Update 39 - An emotional bond with games
Update 40 - Awesome game interfaces are all about magic and mystery
Update 41 - The different roles of animation!
Update 42 - How to build a character's personality through animations
Update 43 - Darkness Revealed!
Update 44 - Creating Darkness Revealed's logo
Update 45 - What Darkness Revealed should look like
Update 46 - Creating a working tutorial
Update 47 - The only 5 enemies you need to make your game fun! (Part 1)
Update 48 - The only 5 enemies you need to make your game fun! (Part 2)